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Company

Open worlds are full of people who can't hear you.

We're building the nervous system for game characters, so the people in digital worlds can hear you, notice you and act. We started in GTA V, with Los Santos Alive.

What we believe

Most AI NPC demos have never met a real player. Ours has been downloaded 30,000 times.

Most game characters can only say what was recorded in advance. Large models changed that, but a character that hears, perceives and acts takes far more than an API key.

We learned that by shipping Los Santos Alive to thousands of GTA V players. Every outage and odd reaction shaped what became Genesis.

How it fits together

  1. Company

    MotiveWorks

    Builds and commercialises the Genesis stack and its products.

  2. Platform

    Genesis

    AI infrastructure for real-time interactive characters and simulations.

  3. Layers

    Gateway · Runtime

    Cloud inference and routing; world context, agent state and actions.

  4. Product

    Los Santos Alive

    GTA V mod and Genesis's first production deployment.

Team

The people building it

Victor Brzezinski

Founder & CEO

Created Los Santos Alive and leads Genesis, from the in-game Runtime to the Gateway that keeps characters talking.

Founder-led, with a team of paid contributors working across Genesis and Los Santos Alive.

Downloads
30,000+
Registered players
2,600+

Careers

We're a small team, and we hire people who ship.

No open roles listed yet. If you work on real-time audio, inference, game AI or engine integrations, write to us anyway.

[email protected]

Building a world that should talk back?

We work with studios, simulation teams and investors who think characters should do more than read a script. Tell us what you are building.

Demos run live in GTA V. Replies within two working days.