Company
Open worlds are full of people who can't hear you.
We're building the nervous system for game characters, so the people in digital worlds can hear you, notice you and act. We started in GTA V, with Los Santos Alive.
What we believe
Most AI NPC demos have never met a real player. Ours has been downloaded 30,000 times.
Most game characters can only say what was recorded in advance. Large models changed that, but a character that hears, perceives and acts takes far more than an API key.
We learned that by shipping Los Santos Alive to thousands of GTA V players. Every outage and odd reaction shaped what became Genesis.
How it fits together
Company
MotiveWorks
Builds and commercialises the Genesis stack and its products.
Platform
Genesis
AI infrastructure for real-time interactive characters and simulations.
Layers
Gateway · Runtime
Cloud inference and routing; world context, agent state and actions.
Product
Los Santos Alive
GTA V mod and Genesis's first production deployment.
Team
The people building it
Victor Brzezinski
Founder & CEO
Created Los Santos Alive and leads Genesis, from the in-game Runtime to the Gateway that keeps characters talking.
Founder-led, with a team of paid contributors working across Genesis and Los Santos Alive.
- Downloads
- 30,000+
- Registered players
- 2,600+
Careers
We're a small team, and we hire people who ship.
No open roles listed yet. If you work on real-time audio, inference, game AI or engine integrations, write to us anyway.
Building a world that should talk back?
We work with studios, simulation teams and investors who think characters should do more than read a script. Tell us what you are building.
Demos run live in GTA V. Replies within two working days.